SURFR

The SURFR procedure sets up 3D transformations. This procedure duplicates the rotation, translation, and scaling features of the SURFACE routine, but does not display any data. The resulting transformations are stored in the !P.T system variable.

This routine is written in the IDL language. Its source code can be found in the file surfr.pro in the lib subdirectory of the IDL distribution.

Calling Sequence

SURFR

Keywords

AX

Angle of rotation about the X axis. The default is 30 degrees.

AZ

Angle of rotation about the Z axis. The default is 30 degrees.

See Also

SCALE3 , SCALE3D , T3D